mirror of https://github.com/godotengine/godot
OpenXR: Fix Vulkan validation errors and get `XR_META_foveation_eye_tracked` working on Meta Quest devices |
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|---|---|---|
| .. | ||
| SCsub | ||
| godot_vulkan.h | ||
| rendering_context_driver_vulkan.cpp | ||
| rendering_context_driver_vulkan.h | ||
| rendering_device_driver_vulkan.cpp | ||
| rendering_device_driver_vulkan.h | ||
| rendering_shader_container_vulkan.cpp | ||
| rendering_shader_container_vulkan.h | ||
| vulkan_hooks.cpp | ||
| vulkan_hooks.h | ||