mirror of https://github.com/godotengine/godot
Adds a new variable to the fragment shader to specify the vertex position used when calculating lighting. |
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| .. | ||
| SCsub | ||
| render_forward_clustered.cpp | ||
| render_forward_clustered.h | ||
| scene_shader_forward_clustered.cpp | ||
| scene_shader_forward_clustered.h | ||