mirror of https://github.com/godotengine/godot
Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader. |
||
|---|---|---|
| .. | ||
| SCsub | ||
| blur.glsl | ||
| canvas.glsl | ||
| canvas_shadow.glsl | ||
| copy.glsl | ||
| material.glsl | ||