mirror of https://github.com/godotengine/godot
Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader. |
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| .. | ||
| cubelib.res | ||
| cubio.gd | ||
| engine.cfg | ||
| follow_camera.gd | ||
| kinebody3d.png | ||
| level.scn | ||
| purple_wood.tex | ||
| purplecube.scn | ||
| twood.tex | ||
| white_wood.tex | ||