mirror of https://github.com/godotengine/godot
-=-=-=-=-=-=-=-=-=-= -Sprite3D and AnimatedSprite3D support. -Opaque pre-pass works, is compatible with shadows -Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc) -Added option to use alpha discard in FixedMaterial -Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale -Ability for Background (image or cubemap) to send to glow buffer -Dumb Deploy of clients now actually works in Android -Many Many rendering fixes, 3D is much more usable now. |
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| .. | ||
| brick_color.png | ||
| brick_detail.png | ||
| brick_detail_emission.png | ||
| brick_detail_glow.png | ||
| brick_emission.png | ||
| brick_normal.png | ||
| engine.cfg | ||
| fixed_materials.scn | ||
| icon.png | ||
| refmap.png | ||
| rim.png | ||
| rocky_specular.png | ||
| s.xml | ||
| tournesol.png | ||