mirror of https://github.com/godotengine/godot
- Fixes tile and collision placement for tilemaps with `tile_origin` set to `TILE_ORIGIN_CENTER`. - Also fixes a bug in the offset computation for collision shapes with `flip_v` flag set to true if `tile_origin` is `TILE_ORIGIN_BOTTOM_LEFT`. |
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| .. | ||
| 2d | ||
| 3d | ||
| animation | ||
| audio | ||
| gui | ||
| main | ||
| resources | ||
| SCsub | ||
| register_scene_types.cpp | ||
| register_scene_types.h | ||
| scene_string_names.cpp | ||
| scene_string_names.h | ||