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Rémi Verschelde 0c7b3fff44 Android: Fix manifest parsing and APK names in export code
A better fix would be to make Godot's export code properly parse the
tag over multiple lines (and maybe even use XMLParser instead of doing
it ad-hoc?).

As for the APK names, we could alternatively pick the first .apk found
in the `debug` and `release` folders without expecting a specific name.

Fixes #32414.
2019-10-03 12:13:45 +02:00
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app Android: Fix manifest parsing and APK names in export code 2019-10-03 12:13:45 +02:00
gradle/wrapper Split the Android platform java logic into an Android library module (`lib`) and an application module (`app`). 2019-09-04 16:20:22 -07:00
lib Merge pull request #32269 from m4gr3d/improve_build_time 2019-09-24 16:29:34 +02:00
build.gradle Updates the Godot gradle tasks to enable manual runs of the `scons` command. 2019-09-24 06:18:21 -07:00
gradle.properties
gradlew
gradlew.bat Git: Explicitly list binary files as such to avoid EOL change 2019-05-25 10:43:48 +02:00
settings.gradle Split the Android platform java logic into an Android library module (`lib`) and an application module (`app`). 2019-09-04 16:20:22 -07:00