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godot/platform/ios/export
Rémi Verschelde e12a424bc5 Workaround mingw-gcc LTO ICE by re-adding some dead code...
Not my finest work, but without that code removed in #102179, mingw-gcc 14.2.1 on Fedora 41
(but also confirmed with versions on macOS and WSL) crashes when linking with LTO.

We need to dig deeper to understand the bug, report it upstream and work it around in a
cleaner way. But for now this unblocks building Windows binaries with LTO, and should be
harmless.
2025-02-07 01:16:38 +01:00
..
export.cpp [Editor] Expose more editor settings to documentation 2024-09-12 15:34:49 +02:00
export.h [Export] Add readable descriptions and validation warnings to the export options. 2023-04-19 08:35:59 +03:00
export_plugin.cpp Workaround mingw-gcc LTO ICE by re-adding some dead code... 2025-02-07 01:16:38 +01:00
export_plugin.h Workaround mingw-gcc LTO ICE by re-adding some dead code... 2025-02-07 01:16:38 +01:00
godot_plugin_config.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
godot_plugin_config.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
logo.svg Style: Optimize `.svg` files with `svgo` 2024-06-23 08:15:19 -05:00
run_icon.svg Style: Optimize `.svg` files with `svgo` 2024-06-23 08:15:19 -05:00