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godot/drivers/gles3
clayjohn 2b68c63a88 Mask out shadows on CanvasItems that don't have a matching item_shadow_mask
This restores the behavior from 3.x
2024-11-21 22:15:54 -08:00
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effects Added external camera feed from external plugin on Android 2024-10-30 18:30:28 +01:00
environment SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shaders Mask out shadows on CanvasItems that don't have a matching item_shadow_mask 2024-11-21 22:15:54 -08:00
storage Implemented multimesh_get_buffer_rd_rid function into RenderingServer. 2024-11-14 15:52:08 -06:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
rasterizer_canvas_gles3.cpp Mask out shadows on CanvasItems that don't have a matching item_shadow_mask 2024-11-21 22:15:54 -08:00
rasterizer_canvas_gles3.h Mask out shadows on CanvasItems that don't have a matching item_shadow_mask 2024-11-21 22:15:54 -08:00
rasterizer_gles3.cpp Merge pull request #96705 from elmajime/camera_from_external_feed 2024-11-04 21:51:50 -06:00
rasterizer_gles3.h Merge pull request #96705 from elmajime/camera_from_external_feed 2024-11-04 21:51:50 -06:00
rasterizer_scene_gles3.cpp Ensure shadow material and mesh are not used with wireframe mode 2024-11-16 22:25:00 -08:00
rasterizer_scene_gles3.h Fix Frustum Sky projection translation logic, all pipelines, fixes 63863 2024-11-02 21:34:55 +00:00
shader_gles3.cpp Revert "Fix GPUParticles are not rendered for older AMD GPUs with OpenGL+Angle" 2024-10-29 22:17:16 -07:00
shader_gles3.h Make query for GL_MAX_VIEWPORT_DIMS compatible with web exports 2024-06-14 01:53:12 +02:00