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godot/servers/rendering/renderer_rd/shaders/forward_mobile
clayjohn 0a1724f713
Use correct lightmap coefficients to ensure that the directional lightmap mode looks correct
Also remove the metallic option from directional lightmap as it is guaranteed to return negative numbers in many cases

(cherry picked from commit f4ccba7508)
2024-09-17 08:57:41 +02:00
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SCsub Make dependencies with shader includes in subfolders 2022-09-26 12:29:19 +10:00
scene_forward_mobile.glsl Use correct lightmap coefficients to ensure that the directional lightmap mode looks correct 2024-09-17 08:57:41 +02:00
scene_forward_mobile_inc.glsl Use best fit normals for storing screen space normals 2023-12-21 14:41:29 -07:00