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godot/servers/rendering/renderer_rd/shaders/forward_clustered
clayjohn 1250b4568a
Various fixes for transmittance effect
Use correct shadow sampling for omni and spot lights

Disable transmittance if shadows are disabled

Correct DirectionalLight transmittance bias to match shadow bias (its still pretty sensitive though)

(cherry picked from commit d61fae36f3)
2024-09-17 08:57:42 +02:00
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SCsub Make dependencies with shader includes in subfolders 2022-09-26 12:29:19 +10:00
best_fit_normal.glsl Use best fit normals for storing screen space normals 2023-12-21 14:41:29 -07:00
scene_forward_clustered.glsl Various fixes for transmittance effect 2024-09-17 08:57:42 +02:00
scene_forward_clustered_inc.glsl Use best fit normals for storing screen space normals 2023-12-21 14:41:29 -07:00