mirror of https://github.com/godotengine/godot
Use correct shadow sampling for omni and spot lights
Disable transmittance if shadows are disabled
Correct DirectionalLight transmittance bias to match shadow bias (its still pretty sensitive though)
(cherry picked from commit
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| .. | ||
| SCsub | ||
| best_fit_normal.glsl | ||
| scene_forward_clustered.glsl | ||
| scene_forward_clustered_inc.glsl | ||