mirror of https://github.com/godotengine/godot
The previous code used `camelcase_to_underscore` to prettify the names for
display in the export preset, but it leads to inconsistencies if we don't make
sure to do the reverse operation when writing to the `AppxManifest.xml`.
It's simpler to keep the same names as in the manifest, which is also what
users will see referenced in MS documentation.
Fixes #47900.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit
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| .. | ||
| export | ||
| SCsub | ||
| app.cpp | ||
| app.h | ||
| context_egl_uwp.cpp | ||
| context_egl_uwp.h | ||
| detect.py | ||
| joypad_uwp.cpp | ||
| joypad_uwp.h | ||
| logo.png | ||
| os_uwp.cpp | ||
| os_uwp.h | ||
| platform_config.h | ||
| power_uwp.cpp | ||
| power_uwp.h | ||