1
0
Fork 0
godot/modules/mono/editor
aaronp64 6b2674fe18 Reuse and optimize sorting logic for List, SelfList, and HashMap
Added SortList class, and updated List, SelfList, and HashMap sort methods to use it.  Sorting is done with merge sort, with an initial check to optimize for already sorted lists, and sorted lists that were appended to.
2025-06-04 10:18:22 -04:00
..
Godot.NET.Sdk Mark referenced packages in SDK as implicitly defined 2025-04-27 14:00:55 +04:00
GodotTools Introduce 'drivers/apple_embedded' abstract platform for code reuse 2025-05-19 15:37:13 -07:00
script_templates SCons: Properly `NoCache` all text files 2025-01-16 16:59:12 -06:00
bindings_generator.cpp Reuse and optimize sorting logic for List, SelfList, and HashMap 2025-06-04 10:18:22 -04:00
bindings_generator.h Style: Remove redundant `DEBUG_METHODS_ENABLED` 2025-05-15 13:09:41 -05:00
code_completion.cpp Clean up some uses of `String::substr` 2025-03-07 14:50:38 +01:00
code_completion.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
editor_internal_calls.cpp Style: Convert namespaces to PascalCase 2025-03-23 19:10:24 -05:00
editor_internal_calls.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
hostfxr_resolver.cpp [Windows] Drop support for Windows 7/8/8.1. 2025-05-30 17:30:23 +03:00
hostfxr_resolver.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
semver.cpp
semver.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00