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godot/platform/android/java/app
Fredy Huya-Kouadio 290e10fdf9 Update Meta hand tracking version
https://developer.oculus.com/blog/presence-platforms-hand-tracking-api-gets-an-upgrade/
(cherry picked from commit 32ace78a3e)
2022-05-05 15:18:03 +02:00
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assetPacks/installTime Add support for Play Asset Delivery. 2021-09-15 06:02:53 -07:00
assets Enable `doNotStrip` when doing development/debugging within Android Studio 2021-03-17 15:17:02 +01:00
res Fix custom boot splash image scaling. 2021-04-12 16:39:32 -07:00
src/com/godot/game Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
AndroidManifest.xml Update Meta hand tracking version 2022-05-05 15:18:03 +02:00
build.gradle Add configs to specify the min and target sdk versions. 2021-12-09 23:02:13 +01:00
config.gradle Setup logic to publish the Godot Android library to MavenCentral 2022-03-17 13:06:34 +01:00
gradle.properties Disable resource optimizations for release builds as it breaks the legacy build system. 2021-07-20 16:36:00 -07:00
settings.gradle Add support for Play Asset Delivery. 2021-09-15 06:02:53 -07:00