mirror of https://github.com/godotengine/godot
Audio drivers are destroyed on OS destruction, when memory management is no longer available so they must release their dynamic allocations explicitly in their `finish()` method. |
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|---|---|---|
| .. | ||
| alsa | ||
| convex_decomp | ||
| gl_context | ||
| gles2 | ||
| nrex | ||
| png | ||
| pulseaudio | ||
| rtaudio | ||
| unix | ||
| wasapi | ||
| windows | ||
| zlib | ||
| SCsub | ||
| register_driver_types.cpp | ||
| register_driver_types.h | ||