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godot/platform/javascript
Rémi Verschelde 337ef03958
Fix typos with codespell
Using codespell 2.0.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```

(cherry picked from commit eb78f80f03)
2021-05-20 14:36:39 +02:00
..
api
export [HTML5] Opt-in virtual keyboard support. 2021-03-11 20:58:09 +01:00
js Fix typos with codespell 2021-05-20 14:36:39 +02:00
.eslintrc.engine.js [HTML5] Document Engine and EngineConfig (jsdoc). 2021-02-26 15:35:38 +01:00
.eslintrc.js
.eslintrc.libs.js
SCsub [HTML5] Fix GDNative compilation with emcc 2.0.19+ 2021-05-19 15:22:10 +02:00
audio_driver_javascript.cpp Modernize Thread 2021-02-18 11:58:08 +01:00
audio_driver_javascript.h Modernize Thread 2021-02-18 11:58:08 +01:00
detect.py [HTML5] Fix build for recent emscripten versions. 2021-04-30 12:07:04 +02:00
dom_keys.inc
emscripten_helpers.py [HTML5] Fix editor version numbering. 2021-03-20 23:08:28 +01:00
godot_audio.h
godot_js.h [HTML5] Implement WebGL fallback. 2021-04-06 12:56:45 +02:00
http_client.h.inc [HTML5] Use 64KiB chunk size in JS HTTPClient. 2021-05-09 16:23:38 +02:00
http_client_javascript.cpp [HTML5] Replace XMLHttpRequest with Fetch. 2021-03-06 11:44:43 +01:00
javascript_eval.cpp
javascript_main.cpp [HTML5] Fix target_fps when window loses focus. 2021-05-09 16:28:22 +02:00
javascript_runtime.cpp
logo.png
os_javascript.cpp [HTML5] Implement WebGL fallback. 2021-04-06 12:56:45 +02:00
os_javascript.h [HTML5] Opt-in virtual keyboard support. 2021-03-11 20:58:09 +01:00
package-lock.json CI: Update JavaScript linter deps with known security vulnerabilities 2021-05-13 23:15:19 +02:00
package.json CI: Update JavaScript linter deps with known security vulnerabilities 2021-05-13 23:15:19 +02:00
platform_config.h
run_icon.png