mirror of https://github.com/godotengine/godot
* Added support to our local copy of SpirV Reflect (which does not support it). * Pass them on render or compute pipeline creation. * Not implemented in our shaders yet. |
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| .. | ||
| include/spirv/unified1 | ||
| patches | ||
| LICENSE | ||
| spirv_reflect.c | ||
| spirv_reflect.h | ||