mirror of https://github.com/godotengine/godot
When NormalizePath was called with an absolute path (with drive letter) on Windows, it would prepend a file path separator to the path, e.g.: '\C:\Program Files\'. Apparently this was still accepted as a valid path by DotNetGlob and it stopped working when we switched to MSBuildGlob. |
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| .. | ||
| FileUtils.cs | ||
| GodotTools.Core.csproj | ||
| ProcessExtensions.cs | ||
| StringExtensions.cs | ||