mirror of https://github.com/godotengine/godot
* API kept the same (Although functions could be renamed to set_metadata/get_metadata in a later PR), so not much should change. * Metadata now exposed as individual properties. * Properties are editable in inspector (unless metadata name begins with _) under the metadata/ namespace. * Added the ability to Add/Remove metadata properties to the inspector. This is a functionality that was requested very often, that makes metadata work a bit more similar to custom properties in Blender. |
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| .. | ||
| SCsub | ||
| callable_method_pointer.cpp | ||
| callable_method_pointer.h | ||
| class_db.cpp | ||
| class_db.h | ||
| make_virtuals.py | ||
| message_queue.cpp | ||
| message_queue.h | ||
| method_bind.cpp | ||
| method_bind.h | ||
| object.cpp | ||
| object.h | ||
| object_id.h | ||
| ref_counted.cpp | ||
| ref_counted.h | ||
| script_language.cpp | ||
| script_language.h | ||
| undo_redo.cpp | ||
| undo_redo.h | ||