mirror of https://github.com/godotengine/godot
- Fix crash when a ray hits a texel with a UV2 coordinate exactly equal to 1.0. - Take BakedLightmap extents into account. - Clear capture data between bakes. - Fix minor issues with seam correction. |
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| .. | ||
| SCsub | ||
| config.py | ||
| lightmapper_cpu.cpp | ||
| lightmapper_cpu.h | ||
| register_types.cpp | ||
| register_types.h | ||