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godot/platform/windows
Rémi Verschelde aa9de8a930
Merge pull request #74030 from bruvzg/win_to_win_shh
Fix Windows to Windows SSH remote deploy. Fix Windows `execute` exit code.
2023-03-02 11:21:20 +01:00
..
export Fix Windows to Windows SSH remote deploy. Fix Windows `execute` exit code. 2023-02-27 09:54:49 +02:00
README.md Minor typo and docs URL fixes 2023-02-28 13:38:01 +01:00
SCsub
console_wrapper_windows.cpp
crash_handler_windows.cpp
crash_handler_windows.h
detect.py
display_server_windows.cpp [Windows] Take initial flags into account when creating main window. 2023-02-22 10:52:26 +02:00
display_server_windows.h
gl_manager_windows.cpp
gl_manager_windows.h
godot.ico
godot.natvis
godot_console.ico
godot_res.rc
godot_res_wrap.rc
godot_windows.cpp
joypad_windows.cpp
joypad_windows.h
key_mapping_windows.cpp [Input] Use BRACKET_ instead of BRACE_ for physical keys. 2023-02-22 12:39:30 +02:00
key_mapping_windows.h
lang_table.h
logo.svg
os_windows.cpp Fix Windows to Windows SSH remote deploy. Fix Windows `execute` exit code. 2023-02-27 09:54:49 +02:00
os_windows.h
platform_config.h
platform_windows_builders.py
run_icon.svg
tts_windows.cpp
tts_windows.h
vulkan_context_win.cpp
vulkan_context_win.h
windows_terminal_logger.cpp
windows_terminal_logger.h

README.md

Windows platform port

This folder contains the C++ code for the Windows platform port.

See also misc/dist/windows folder for additional files used by this platform.

Documentation