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godot/core/object
Thaddeus Crews 3d2a2d3968
Merge pull request #114131 from gilzoide/bugfix/script-language-init-first-filesystem-scan
Make sure `ScriptLanguage` is initialized even after `init_languages` call
2026-02-03 18:06:45 -06:00
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callable_method_pointer.cpp
callable_method_pointer.h Style: Remove redundant `DEBUG_METHODS_ENABLED` 2025-05-15 13:09:41 -05:00
class_db.cpp Make `LocalVector` copy constructor explicit. 2026-01-23 20:52:03 +01:00
class_db.h Auto-release static GDTypes at exit. 2026-01-09 14:19:29 +01:00
gdtype.cpp Use `GDType` for GDExtension types as well. 2025-12-03 21:32:46 +01:00
gdtype.h Add `GDType` and `Object::_gdtype_ptr` for first-class `Object` typing. 2025-10-01 18:49:48 +02:00
make_virtuals.py Minimize includes from `gdvirtual.gen.inc` / `script_instance.h`, to improve compile time. 2026-01-30 17:47:13 +01:00
message_queue.cpp Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
message_queue.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
method_bind.cpp Style: Remove redundant `DEBUG_METHODS_ENABLED` 2025-05-15 13:09:41 -05:00
method_bind.h Style: Remove redundant `DEBUG_METHODS_ENABLED` 2025-05-15 13:09:41 -05:00
object.cpp Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
object.h Fix crash when converting `Variant` to incompatible `RequiredPtr<T>` 2026-01-20 19:12:15 -06:00
object_id.h Rewrite `HashMapHasherDefault` based on type traits - it is now possible to declare a default hashing function for any type. 2025-10-05 01:49:11 +02:00
ref_counted.cpp Provide quick access to `Object` ancestry 2025-06-23 07:11:11 +01:00
ref_counted.h Remove empty constructors and destructors from core/ 2025-11-17 20:09:05 +01:00
script_backtrace.cpp Fix empty lines being added for errors with no script backtrace 2025-05-05 13:27:21 +02:00
script_backtrace.h Improve to_string() and add it to Resource 2025-10-09 00:54:38 +02:00
script_instance.cpp Remove empty constructors and destructors from core/ 2025-11-17 20:09:05 +01:00
script_instance.h Minimize includes from `gdvirtual.gen.inc` / `script_instance.h`, to improve compile time. 2026-01-30 17:47:13 +01:00
script_language.cpp Merge pull request #114131 from gilzoide/bugfix/script-language-init-first-filesystem-scan 2026-02-03 18:06:45 -06:00
script_language.h Add columns to Language Server 2026-01-31 06:22:08 +09:00
script_language_extension.cpp Fix `script_language_extension` compilation with deprecated=no 2026-01-29 19:03:23 +08:00
script_language_extension.h Remove unused `create_script` method from `ScriptLanguage` 2026-01-02 17:42:22 +01:00
undo_redo.cpp Remove callable_bind.h from object.h 2025-10-14 16:24:05 +08:00
undo_redo.h Remove empty constructors and destructors from core/ 2025-11-17 20:09:05 +01:00
worker_thread_pool.cpp Increase stack size for all secondary threads on Apple platforms 2025-10-27 12:49:35 +01:00
worker_thread_pool.h Core: Cleanup headers in `core/config` 2025-10-06 09:20:56 -05:00