1
0
Fork 0
godot/editor/shader
Thaddeus Crews be421bcdd4
Merge pull request #110250 from YeldhamDev/i_just_cant_keep_focused
Hide `Control` focus when given via mouse input
2025-09-22 13:28:44 -05:00
..
shader_baker Metal: Ensure baking to binary sets minimum target OS 2025-09-08 08:16:53 +10:00
SCsub
editor_native_shader_source_visualizer.cpp
editor_native_shader_source_visualizer.h
shader_create_dialog.cpp
shader_create_dialog.h
shader_editor.h Make shader editor menu position consistent between shader languages 2025-08-26 06:56:55 -07:00
shader_editor_plugin.cpp Shader Editor: Show "File" menu when no shaders are opened. 2025-09-11 09:47:16 +03:00
shader_editor_plugin.h Shader Editor: Show "File" menu when no shaders are opened. 2025-09-11 09:47:16 +03:00
shader_file_editor_plugin.cpp
shader_file_editor_plugin.h
shader_globals_editor.cpp
shader_globals_editor.h
text_shader_editor.cpp Hide `Control` focus when given via mouse input 2025-09-19 13:43:29 -03:00
text_shader_editor.h Make shader editor menu position consistent between shader languages 2025-08-26 06:56:55 -07:00
visual_shader_editor_plugin.cpp Improve usage of String.split() vs get_slice() 2025-09-19 16:31:55 +02:00
visual_shader_editor_plugin.h Make shader editor menu position consistent between shader languages 2025-08-26 06:56:55 -07:00