mirror of https://github.com/godotengine/godot
The Godot-specific patch is just a single line now; removing this patch will likely require adjusting Godot importer code to handle error limits better. This also adds new SIMPLIFY_ options; Godot is currently not using any of these but might use SIMPLIFY_PRUNE and SIMPLIFY_SPARSE in the future. |
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| .. | ||
| patches | ||
| LICENSE.md | ||
| allocator.cpp | ||
| clusterizer.cpp | ||
| indexcodec.cpp | ||
| indexgenerator.cpp | ||
| meshoptimizer.h | ||
| overdrawanalyzer.cpp | ||
| overdrawoptimizer.cpp | ||
| quantization.cpp | ||
| simplifier.cpp | ||
| spatialorder.cpp | ||
| stripifier.cpp | ||
| vcacheanalyzer.cpp | ||
| vcacheoptimizer.cpp | ||
| vertexcodec.cpp | ||
| vertexfilter.cpp | ||
| vfetchanalyzer.cpp | ||
| vfetchoptimizer.cpp | ||