mirror of https://github.com/godotengine/godot
-=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test! |
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| .. | ||
| base | ||
| examples/physics/script | ||
| html | ||
| tutorial | ||
| core_classes.xml | ||
| deferred_format.txt | ||
| demos.txt | ||
| engine_classes.xml | ||
| gdscript.lyx | ||
| godot_splash.png | ||
| header.txt | ||
| make_doc.sh | ||
| notes.txt | ||
| phys_engine.png | ||
| squirrel.lyx | ||
| todo.txt | ||
| undoredoapi.txt | ||