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effects
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Merge pull request #100653 from stuartcarnie/remove_moltenvk_hack
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2024-12-20 23:57:27 +01:00 |
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environment
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Merge pull request #100427 from Namey5/fog-sky-luminance
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2024-12-19 19:59:50 -06:00 |
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forward_clustered
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Remove unused headers in servers.
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2024-12-20 18:51:01 +08:00 |
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forward_mobile
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Remove unused headers in servers.
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2024-12-20 18:51:01 +08:00 |
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shaders
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Merge pull request #100441 from StaydMcMuffin/scene-shaders-tbn-fixes
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2024-12-19 19:59:58 -06:00 |
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spirv-reflect
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SCons: Add unobtrusive type hints in SCons files
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2024-09-25 09:34:35 -05:00 |
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storage_rd
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Merge pull request #100643 from ze2j/follow_up_of_array_mesh_surface_remove
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2024-12-20 23:57:20 +01:00 |
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SCsub
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SCons: Add unobtrusive type hints in SCons files
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2024-09-25 09:34:35 -05:00 |
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cluster_builder_rd.cpp
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Resolve load and store ops automatically for render passes for discardable textures.
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2024-11-25 11:27:48 -03:00 |
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cluster_builder_rd.h
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Fix wide angle spotlight clustering
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2024-12-13 11:28:42 +01:00 |
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framebuffer_cache_rd.cpp
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
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framebuffer_cache_rd.h
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
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pipeline_cache_rd.cpp
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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2024-10-02 15:11:58 -03:00 |
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pipeline_cache_rd.h
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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2024-10-02 15:11:58 -03:00 |
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pipeline_hash_map_rd.h
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Improve thread-safety of pipeline hash map.
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2024-12-09 15:12:40 -03:00 |
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renderer_canvas_render_rd.cpp
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Merge pull request #100677 from clayjohn/light2d-cull
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2024-12-22 00:10:12 +01:00 |
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renderer_canvas_render_rd.h
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Remove unused headers in servers.
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2024-12-20 18:51:01 +08:00 |
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renderer_compositor_rd.cpp
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Remove unused headers in servers.
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2024-12-20 18:51:01 +08:00 |
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renderer_compositor_rd.h
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Remove unused headers in servers.
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2024-12-20 18:51:01 +08:00 |
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renderer_scene_render_rd.cpp
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Remove unused headers in servers.
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2024-12-20 18:51:01 +08:00 |
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renderer_scene_render_rd.h
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Remove unused headers in servers.
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2024-12-20 18:51:01 +08:00 |
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shader_rd.cpp
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Remove unused headers in servers.
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2024-12-20 18:51:01 +08:00 |
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shader_rd.h
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Remove unused headers in servers.
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2024-12-20 18:51:01 +08:00 |
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uniform_set_cache_rd.cpp
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Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations
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2024-12-02 15:03:50 +01:00 |
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uniform_set_cache_rd.h
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Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations
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2024-12-02 15:03:50 +01:00 |