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godot/servers/rendering/renderer_rd/shaders
clayjohn 4cb41925b9 Normalize normal tangent and binormal before interpolating in the mobile renderer to avoid precision errors on heavily scaled meshes (backport for 4.3) 2024-11-18 16:05:28 -08:00
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effects Use transformed roughness instead of raw roughness to calculate roughness fade in SSR 2024-09-16 17:06:30 +02:00
environment Add fixed fog to the sky in the Compatibility renderer 2024-09-16 17:01:45 +02:00
forward_clustered Various fixes for transmittance effect 2024-09-17 08:57:42 +02:00
forward_mobile Normalize normal tangent and binormal before interpolating in the mobile renderer to avoid precision errors on heavily scaled meshes (backport for 4.3) 2024-11-18 16:05:28 -08:00
SCsub
blit.glsl
canvas.glsl Remove unused flag and code 2024-06-20 13:50:20 +10:00
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl Remove unused flag and code 2024-06-20 13:50:20 +10:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl
cluster_store.glsl
decal_data_inc.glsl
giprobe_write.glsl
light_data_inc.glsl
particles.glsl Fix userdata not copied when trails started 2024-06-25 23:33:26 +09:00
particles_copy.glsl Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale 2023-09-08 20:01:57 +01:00
samplers_inc.glsl Style: Trim trailing whitespace and ensure newline at EOF 2024-05-08 10:12:46 +02:00
scene_data_inc.glsl Add optional depth fog 2024-02-17 22:39:34 -03:00
scene_forward_aa_inc.glsl
scene_forward_gi_inc.glsl Reduce the number of samplers used by the scene shaders 2023-12-15 17:13:44 -07:00
scene_forward_lights_inc.glsl Various fixes for transmittance effect 2024-09-17 08:57:42 +02:00
skeleton.glsl Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00