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godot/core/os
Adam Scott bd70b8e1f6
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
2024-01-17 13:58:29 -05:00
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condition_variable.h Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
keyboard.cpp Add const references detected by clang-tidy 2023-12-16 13:36:44 -05:00
keyboard.h
main_loop.cpp
main_loop.h Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
memory.cpp [Core] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-11 19:45:49 +02:00
memory.h [Core] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-11 19:45:49 +02:00
midi_driver.cpp
midi_driver.h
mutex.cpp Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
mutex.h Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
os.cpp Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
os.h Improve engine startup/shutdown benchmarks 2023-12-08 12:53:04 +01:00
pool_allocator.cpp [Core] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-11 19:45:49 +02:00
pool_allocator.h
rw_lock.h Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
semaphore.h Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
spin_lock.h
thread.cpp Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
thread.h Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
thread_safe.cpp
thread_safe.h
time.cpp
time.h
time_enums.h