mirror of https://github.com/godotengine/godot
To ensure we free up the UDP port even if a script is holding a reference to the underlying host, we need to explicitly destroy it on close. |
||
|---|---|---|
| .. | ||
| doc_classes | ||
| SCsub | ||
| config.py | ||
| enet_connection.cpp | ||
| enet_connection.h | ||
| enet_multiplayer_peer.cpp | ||
| enet_multiplayer_peer.h | ||
| enet_packet_peer.cpp | ||
| enet_packet_peer.h | ||
| register_types.cpp | ||
| register_types.h | ||