mirror of https://github.com/godotengine/godot
FBX Importer - Maya material PBR path is read properly now |
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|---|---|---|
| .. | ||
| SCsub | ||
| config.py | ||
| editor_scene_importer_assimp.cpp | ||
| editor_scene_importer_assimp.h | ||
| godot_update_assimp.sh | ||
| import_state.h | ||
| import_utils.h | ||
| register_types.cpp | ||
| register_types.h | ||