mirror of https://github.com/godotengine/godot
Also, optimized shader compilation to happen on threads. |
||
|---|---|---|
| .. | ||
| SCsub | ||
| dir_access_windows.cpp | ||
| dir_access_windows.h | ||
| file_access_windows.cpp | ||
| file_access_windows.h | ||
| mutex_windows.cpp | ||
| mutex_windows.h | ||
| rw_lock_windows.cpp | ||
| rw_lock_windows.h | ||
| semaphore_windows.cpp | ||
| semaphore_windows.h | ||
| thread_windows.cpp | ||
| thread_windows.h | ||