mirror of https://github.com/godotengine/godot
Implements the {project} placeholder, available when setting an external editor
in the project settings, via Editor > Editor Settings > Text Editor > External
for the c# external editor, under Editor > Editor Settings > Dotnet > Editor,
This allows passing the project folder as a command line argument when using a
custom external editor that isn't one of the available options.
Fixes #81845
(cherry picked from commit
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| .. | ||
| Godot.NET.Sdk | ||
| GodotTools | ||
| script_templates | ||
| bindings_generator.cpp | ||
| bindings_generator.h | ||
| code_completion.cpp | ||
| code_completion.h | ||
| editor_internal_calls.cpp | ||
| editor_internal_calls.h | ||
| hostfxr_resolver.cpp | ||
| hostfxr_resolver.h | ||
| semver.cpp | ||
| semver.h | ||