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godot/servers/rendering/renderer_rd/shaders
Dario 1bcb77fb15 Add motion vector support for GPU 3D Particles.
Add the capability of resizing the transforms buffer for particles to be double its size and alternate where the current output is written to. Only works for particles that use index as their draw order.

(cherry picked from commit 293302ccd8)
2023-09-21 14:20:04 +02:00
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effects Use proper UV in cubemap downsampler raster 2023-05-03 01:06:34 -07:00
environment Fix volumetric fog in stereo by projection vertex in combined space 2023-06-20 14:36:14 +10:00
forward_clustered Apply reprojection in multiview for our cluster lookup 2023-06-21 11:17:01 +10:00
forward_mobile Merge pull request #76977 from manueldun/light-shader-builtins 2023-06-09 11:04:46 +02:00
SCsub Extract shared scene data into a separate class 2022-09-15 12:09:57 +10:00
blit.glsl
canvas.glsl Fix "Light Only" mode of `CanvasItemMaterial` 2023-05-13 09:06:09 +03:00
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE 2023-01-18 19:52:47 -08:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl Save cluster render shader from being optimized out entirely 2023-05-08 18:39:49 +02:00
cluster_store.glsl
decal_data_inc.glsl
giprobe_write.glsl
light_data_inc.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
particles.glsl Check for disabled particle trail particle before initializing particle trail 2022-12-22 11:30:59 -07:00
particles_copy.glsl Add motion vector support for GPU 3D Particles. 2023-09-21 14:20:04 +02:00
scene_data_inc.glsl Implement CAMERA_VISIBLE_LAYERS as built-in shader variable 2022-12-03 22:41:27 -08:00
scene_forward_aa_inc.glsl Fix alpha hash by correcting typos and doing calculations in object space 2022-11-14 17:57:49 -08:00
scene_forward_gi_inc.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
scene_forward_lights_inc.glsl Enable the use of all builtins on the light shader 2023-06-08 14:14:14 -04:00
skeleton.glsl Automatically transform Skeleton2D calculations so pivots are not needed 2023-01-27 14:55:22 -08:00