mirror of https://github.com/godotengine/godot
64 lines
3.3 KiB
C++
64 lines
3.3 KiB
C++
/**************************************************************************/
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/* object_view.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "../snapshot_data.h"
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#include "shared_controls.h"
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#include "snapshot_view.h"
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class Tree;
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class HSplitContainer;
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class SnapshotObjectView : public SnapshotView {
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GDCLASS(SnapshotObjectView, SnapshotView);
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protected:
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Tree *object_list = nullptr;
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Tree *inbound_tree = nullptr;
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Tree *outbound_tree = nullptr;
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VBoxContainer *object_details = nullptr;
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TreeSortAndFilterBar *filter_bar = nullptr;
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HSplitContainer *objects_view = nullptr;
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HashMap<TreeItem *, SnapshotDataObject *> item_data_map;
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HashMap<SnapshotDataObject *, TreeItem *> data_item_map;
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HashMap<TreeItem *, TreeItem *> reference_item_map;
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void _object_selected();
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void _insert_data(GameStateSnapshot *p_snapshot, const String &p_name);
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Tree *_make_references_list(Control *p_container, const String &p_name, const String &p_col_1, const String &p_col_1_tooltip, const String &p_col_2, const String &p_col_2_tooltip);
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void _reference_selected(Tree *p_source_tree);
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public:
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SnapshotObjectView();
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virtual void show_snapshot(GameStateSnapshot *p_data, GameStateSnapshot *p_diff_data) override;
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};
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