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godot/modules/objectdb_profiler/editor/data_viewers/object_view.h

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/**************************************************************************/
/* object_view.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "../snapshot_data.h"
#include "shared_controls.h"
#include "snapshot_view.h"
class Tree;
class HSplitContainer;
class SnapshotObjectView : public SnapshotView {
GDCLASS(SnapshotObjectView, SnapshotView);
protected:
Tree *object_list = nullptr;
Tree *inbound_tree = nullptr;
Tree *outbound_tree = nullptr;
VBoxContainer *object_details = nullptr;
TreeSortAndFilterBar *filter_bar = nullptr;
HSplitContainer *objects_view = nullptr;
HashMap<TreeItem *, SnapshotDataObject *> item_data_map;
HashMap<SnapshotDataObject *, TreeItem *> data_item_map;
HashMap<TreeItem *, TreeItem *> reference_item_map;
void _object_selected();
void _insert_data(GameStateSnapshot *p_snapshot, const String &p_name);
Tree *_make_references_list(Control *p_container, const String &p_name, const String &p_col_1, const String &p_col_1_tooltip, const String &p_col_2, const String &p_col_2_tooltip);
void _reference_selected(Tree *p_source_tree);
public:
SnapshotObjectView();
virtual void show_snapshot(GameStateSnapshot *p_data, GameStateSnapshot *p_diff_data) override;
};