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godot/drivers/gles3/effects
Rémi Verschelde 85e47d6fac
Merge pull request #109447 from jon1solution/ssao-in-gles3
Implement a very simple SSAO in GLES3.
2025-11-01 19:04:57 +01:00
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SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
copy_effects.cpp Fix GLES3 stereo output (sRGB + lens distortion) 2025-06-20 10:45:03 +10:00
copy_effects.h Fix GLES3 stereo output (sRGB + lens distortion) 2025-06-20 10:45:03 +10:00
cubemap_filter.cpp Core: Replace C math headers with C++ equivalents 2025-04-16 15:49:02 -05:00
cubemap_filter.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
feed_effects.cpp Added external camera feed from external plugin on Android 2024-10-30 18:30:28 +01:00
feed_effects.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
glow.cpp
glow.h Optimize glow and tonemap gather step in the mobile renderer 2025-10-30 21:56:26 -07:00
post_effects.cpp Implemented a very simple SSAO in GLES3. 2025-10-27 06:02:04 -07:00
post_effects.h Implemented a very simple SSAO in GLES3. 2025-10-27 06:02:04 -07:00