1
0
Fork 0
godot/drivers/d3d12
Skyth d4aa3e322d Set DONT_PREFER_SMALL_BUFFERS_COMMITTED when initializing D3D12MA. 2025-10-29 15:02:45 +03:00
..
SCsub Revert "SCons: Add `CPPEXTPATH` for external includes" 2025-10-06 13:09:22 -05:00
d3d12_godot_nir_bridge.h Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
d3d12_hooks.cpp Add support for Direct3D 12 OpenXR backend. 2025-04-19 20:39:33 -07:00
d3d12_hooks.h Add support for Direct3D 12 OpenXR backend. 2025-04-19 20:39:33 -07:00
d3d12ma.cpp Revert "SCons: Add `CPPEXTPATH` for external includes" 2025-10-06 13:09:22 -05:00
dxil_hash.cpp CI: Add MinGW/GCC build to Windows GHA 2024-10-10 10:10:55 -05:00
dxil_hash.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
rendering_context_driver_d3d12.cpp Revert "SCons: Add `CPPEXTPATH` for external includes" 2025-10-06 13:09:22 -05:00
rendering_context_driver_d3d12.h Revert "SCons: Add `CPPEXTPATH` for external includes" 2025-10-06 13:09:22 -05:00
rendering_device_driver_d3d12.cpp Set DONT_PREFER_SMALL_BUFFERS_COMMITTED when initializing D3D12MA. 2025-10-29 15:02:45 +03:00
rendering_device_driver_d3d12.h Insert barriers between subpasses when using enhanced barriers on D3D12. 2025-10-28 10:59:41 +03:00
rendering_shader_container_d3d12.cpp Metal: Stable argument buffers; GPU rendering crashes; visionOS exports 2025-10-28 08:45:26 +11:00
rendering_shader_container_d3d12.h Metal: Stable argument buffers; GPU rendering crashes; visionOS exports 2025-10-28 08:45:26 +11:00