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godot/servers/rendering/renderer_rd/forward_mobile
Thaddeus Crews 98aced4e65
Merge pull request #99768 from dsnopek/openxr-vulkan-foveated-rendering
OpenXR: Use the `XR_FB_foveation_vulkan` extension to get the density map for VRS
2025-04-17 09:14:23 -05:00
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SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
render_forward_mobile.cpp Merge pull request #99768 from dsnopek/openxr-vulkan-foveated-rendering 2025-04-17 09:14:23 -05:00
render_forward_mobile.h Detect possible usage of SSS and screen textures at load time to allocate needed resources at load time. 2025-04-09 13:31:03 -07:00
scene_shader_forward_mobile.cpp Rendering: Fix `Math` constant conversion 2025-04-11 12:33:57 -05:00
scene_shader_forward_mobile.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00