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godot/servers/rendering/renderer_rd/shaders
Thaddeus Crews 19bb18716e
Merge pull request #102399 from clayjohn/cull-mask-overhaul
Overhaul the cull mask internals for Lights, Decals, and Particle Colliders
2025-05-09 11:29:28 -05:00
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effects Implement FXAA 3.11 2025-04-22 22:19:06 -07:00
environment Fix float/int comparison in acos_approx in sky template shader 2025-04-27 17:06:34 -07:00
forward_clustered Merge pull request #103934 from LiveTrower/dfg-lut 2025-05-09 11:29:16 -05:00
forward_mobile Merge pull request #102399 from clayjohn/cull-mask-overhaul 2025-05-09 11:29:28 -05:00
SCsub Adding ability to include build-in include files (precursor to custom shader templates) 2024-11-24 08:47:45 +11:00
blit.glsl Add Swappy & Pre-Transformed Swapchain 2024-10-28 18:55:37 -03:00
canvas.glsl add REGION_RECT 2025-04-30 11:07:22 +02:00
canvas_occlusion.glsl Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes. 2024-12-17 07:41:09 -08:00
canvas_sdf.glsl
canvas_uniforms_inc.glsl Implement 2D instance shader parameters 2024-12-17 23:59:16 +01:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl
cluster_store.glsl
decal_data_inc.glsl Style: Add 19.1.0 LLVM options to `.clang-format` 2024-11-22 09:24:32 -06:00
giprobe_write.glsl
light_data_inc.glsl ReflectionProbe add Blend Distance 2024-12-05 23:29:47 +01:00
particles.glsl Fix: Mass property particle shader error 2025-01-28 21:00:26 -05:00
particles_copy.glsl
samplers_inc.glsl
scene_data_inc.glsl Jitter shadow map dithering pattern across frames when TAA is enabled 2024-09-24 15:52:07 -07:00
scene_forward_aa_inc.glsl
scene_forward_gi_inc.glsl
scene_forward_lights_inc.glsl Replace BRDF approximation with a DFG LUT 2025-05-08 10:23:35 -06:00
scene_forward_vertex_lights_inc.glsl Implement vertex shading 2024-09-29 00:36:09 +02:00
skeleton.glsl