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godot/servers/rendering/renderer_rd/forward_clustered
Thaddeus Crews dda0562f2f
Merge pull request #103934 from LiveTrower/dfg-lut
Forward+: Replace the current BRDF approximation with a DFG LUT and add multiscattering energy compensation
2025-05-09 11:29:16 -05:00
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SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
render_forward_clustered.cpp Merge pull request #103934 from LiveTrower/dfg-lut 2025-05-09 11:29:16 -05:00
render_forward_clustered.h Replace BRDF approximation with a DFG LUT 2025-05-08 10:23:35 -06:00
scene_shader_forward_clustered.cpp Add specular occlusion from ambient light 2025-05-08 23:52:01 +02:00
scene_shader_forward_clustered.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00