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godot/servers/rendering/dummy/storage
clayjohn 305216f558 Overhaul the cull mask internals for Lights, Decals, and Particle Colliders
Properly pair and unpair instances based on cull mask to avoid any unnecessary processing and to ensure that changing the cull_mask and layer_mask actually updates culling behavior
2025-05-08 21:39:12 -07:00
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SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
light_storage.cpp Fix LightmapGI causes crash when using --headless 2024-08-07 11:38:05 +02:00
light_storage.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
material_storage.cpp Use `get_slicec` instead of `get_slice` for single character splitters 2025-03-08 20:36:37 +01:00
material_storage.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
mesh_storage.cpp Track mesh dependencies in Dummy RenderingServer to properly resolve freeing MeshInstances 2025-01-31 12:57:10 -08:00
mesh_storage.h Add Meshes to the Video RAM Profiler 2025-04-23 18:26:56 -04:00
particles_storage.h Overhaul the cull mask internals for Lights, Decals, and Particle Colliders 2025-05-08 21:39:12 -07:00
texture_storage.cpp
texture_storage.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
utilities.cpp Track mesh dependencies in Dummy RenderingServer to properly resolve freeing MeshInstances 2025-01-31 12:57:10 -08:00
utilities.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00