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godot/scene
Thaddeus Crews b01841f124
Merge pull request #105465 from passivestar/lightmap-missing-nodes
Properly report missing nodes in LightmapGI
2025-05-09 11:29:26 -05:00
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2d Merge pull request #106113 from lodetrick/add-dictionary-type-hints 2025-05-07 12:48:04 -05:00
3d Merge pull request #105465 from passivestar/lightmap-missing-nodes 2025-05-09 11:29:26 -05:00
animation Merge pull request #106111 from Calinou/animationmixer-libraries-use-typed-dictionary 2025-05-07 12:48:33 -05:00
audio Base accessibility API. 2025-04-08 20:14:28 +03:00
debugger Merge pull request #105034 from YeldhamDev/fix_remote_error 2025-05-08 07:19:35 -05:00
gui Merge pull request #106189 from roughbits01/fix-typo 2025-05-09 11:29:20 -05:00
main Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
resources Merge pull request #100446 from YYF233333/vmap 2025-05-09 11:29:25 -05:00
theme Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
SCsub
property_list_helper.cpp
property_list_helper.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
property_utils.cpp Validate custom type script before loading it 2025-03-02 14:55:30 +01:00
property_utils.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
register_scene_types.cpp Remove registration of deprecated classes 2025-05-05 20:16:50 +02:00
register_scene_types.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
scene_string_names.h Always use `String` as `StringName` backing internally. 2025-04-23 14:57:03 +02:00