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godot/modules/mono/glue
Fredrik Lindahl 01056f369a [.NET] Avoid heap allocation when using StringNames as key in a Collection.Dictionary.
Changed StringName GetHashCode to call godot_string_name.GetHashCode instead of godot_string_name's (which was not overridden) as this otherwise leads to heap allocations when e.g. calling the indexer in a Dictionary with `StringName` type as Key.
2025-05-08 08:41:22 +02:00
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GodotSharp [.NET] Avoid heap allocation when using StringNames as key in a Collection.Dictionary. 2025-05-08 08:41:22 +02:00
runtime_interop.cpp Add Options, Functions and Settings to convert Node-Names and Strings to kebab-case 2025-04-10 21:22:21 +02:00
runtime_interop.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00