mirror of https://github.com/godotengine/godot
Changed StringName GetHashCode to call godot_string_name.GetHashCode instead of godot_string_name's (which was not overridden) as this otherwise leads to heap allocations when e.g. calling the indexer in a Dictionary with `StringName` type as Key. |
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| .. | ||
| GodotSharp | ||
| runtime_interop.cpp | ||
| runtime_interop.h | ||