mirror of https://github.com/godotengine/godot
Add half-pixel offset to lightmapper to fix issues where the ray would be generated from the wrong spot corresponding to the pixel and causing light leaks. Fixes Issue #69126. |
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| .. | ||
| SCsub | ||
| config.py | ||
| lightmapper_rd.cpp | ||
| lightmapper_rd.h | ||
| lm_blendseams.glsl | ||
| lm_common_inc.glsl | ||
| lm_compute.glsl | ||
| lm_raster.glsl | ||
| register_types.cpp | ||
| register_types.h | ||