mirror of https://github.com/godotengine/godot
- RPC configurations are now dictionaries. - Script.get_rpc_methods renamed to Script.get_rpc_config. - Node.rpc[_id] and Callable.rpc now return an Error. - Refactor MultiplayerAPI to allow extension. - New MultiplayerAPI.rpc method with Array argument (for scripts). - Move the default MultiplayerAPI implementation to a module. |
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|---|---|---|
| .. | ||
| doc_classes | ||
| editor | ||
| SCsub | ||
| config.py | ||
| multiplayer_spawner.cpp | ||
| multiplayer_spawner.h | ||
| multiplayer_synchronizer.cpp | ||
| multiplayer_synchronizer.h | ||
| register_types.cpp | ||
| register_types.h | ||
| scene_cache_interface.cpp | ||
| scene_cache_interface.h | ||
| scene_multiplayer.cpp | ||
| scene_multiplayer.h | ||
| scene_replication_config.cpp | ||
| scene_replication_config.h | ||
| scene_replication_interface.cpp | ||
| scene_replication_interface.h | ||
| scene_replication_state.cpp | ||
| scene_replication_state.h | ||
| scene_rpc_interface.cpp | ||
| scene_rpc_interface.h | ||