mirror of https://github.com/godotengine/godot
Right now, games only work on devices when exported with FullAOT+Interpreter. There are some issues left that need to addressed for FullAOT alone. Right now, it's giving issues with the Godot.NativeCalls static constructor. |
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| .. | ||
| android_support.cpp | ||
| android_support.h | ||
| ios_support.h | ||
| ios_support.mm | ||