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godot/editor/gui
Hugo Locurcio a710e87b12
Replace editor renderer dropdown with icon next to version button
The rendering driver is represented by the icon, while the rendering method
is represented by its color (green for Forward+, purple for Mobile,
blue for Compatibility).

This allows saving space at the top of the editor while providing
more information than before on editor screenshots and videos, which
is useful for technical support purposes.

EditorVersionButton is now based on Button instead of LinkButton
so that it can display an icon. However, this means its text is no longer
underlined on hover.
2025-02-19 17:12:58 +01:00
..
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
editor_bottom_panel.cpp Fix Embedded Game over expanded bottom panel - Simple version 2025-02-18 17:55:47 -05:00
editor_bottom_panel.h Fix Embedded Game over expanded bottom panel - Simple version 2025-02-18 17:55:47 -05:00
editor_dir_dialog.cpp Unify make dir and duplicate dialogs 2024-10-02 14:57:37 +02:00
editor_dir_dialog.h Unify make dir and duplicate dialogs 2024-10-02 14:57:37 +02:00
editor_file_dialog.cpp Sync native and embedded dialog missing extension handling. 2025-02-14 00:15:04 +02:00
editor_file_dialog.h Improve editor file dialog options 2024-12-11 15:11:34 +01:00
editor_object_selector.cpp Cleanup editor history when opening the history menu popup & set appropriate class icon for object in it. Handle do&undo for selection when reparenting 2025-01-07 23:15:30 +01:00
editor_object_selector.h Remove empty bind_methods() 2024-08-15 08:24:32 +02:00
editor_quick_open_dialog.cpp Improve path handling in EditorQuickOpenDialog 2025-02-10 22:16:24 +01:00
editor_quick_open_dialog.h Tweak Quick Open theming 2025-02-07 11:41:32 +02:00
editor_run_bar.cpp Add support for specifying whether to play the current scene or a specific scene in XR or regular mode 2025-01-12 22:02:24 -08:00
editor_run_bar.h Add support for specifying whether to play the current scene or a specific scene in XR or regular mode 2025-01-12 22:02:24 -08:00
editor_scene_tabs.cpp Reorganize EditorNode menu options 2025-01-09 12:21:56 +01:00
editor_scene_tabs.h Reorganize EditorNode menu options 2025-01-09 12:21:56 +01:00
editor_spin_slider.cpp Make EditorSpinSlider display a slider for floats with a step of 1.0 2025-01-22 23:03:01 +01:00
editor_spin_slider.h Make EditorSpinSlider display a slider for floats with a step of 1.0 2025-01-22 23:03:01 +01:00
editor_title_bar.cpp [macOS] Use native window drag for the custom editor title bars. 2024-12-02 17:40:27 +02:00
editor_title_bar.h Style: Apply new `clang-format` changes 2024-09-20 08:09:48 -05:00
editor_toaster.cpp EditorToaster::popup_str() must always defer to the main MessageQueue 2025-01-30 11:05:59 +01:00
editor_toaster.h Add copy to toast notification 2024-11-30 14:51:50 -05:00
editor_validation_panel.cpp Center the label of EditorValidationPanel 2024-06-24 15:22:02 +04:00
editor_validation_panel.h Standardize dialog input validation as a new class 2023-08-08 16:14:35 +02:00
editor_version_button.cpp Replace editor renderer dropdown with icon next to version button 2025-02-19 17:12:58 +01:00
editor_version_button.h Replace editor renderer dropdown with icon next to version button 2025-02-19 17:12:58 +01:00
editor_zoom_widget.cpp Make editor's shortcut names translated on-site 2024-12-18 13:00:30 +08:00
editor_zoom_widget.h Incorporate min and max zoom limits into the EditorZoomWidget 2023-10-07 20:41:59 +03:00
scene_tree_editor.cpp Don't mark cached previously pinned AnimationMixers 2025-02-13 19:57:26 +01:00
scene_tree_editor.h Don't mark cached previously pinned AnimationMixers 2025-02-13 19:57:26 +01:00