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godot/modules/jolt_physics/objects
Thaddeus Crews 324512e11c
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
..
jolt_area_3d.cpp Fix broken negative scaling when using Jolt Physics 2025-03-02 01:14:19 +01:00
jolt_area_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
jolt_body_3d.cpp Fix broken negative scaling when using Jolt Physics 2025-03-02 01:14:19 +01:00
jolt_body_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
jolt_group_filter.cpp
jolt_group_filter.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
jolt_object_3d.cpp Skip `Object::to_string` when Jolt Physics is on separate thread 2025-02-11 22:55:32 +01:00
jolt_object_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
jolt_physics_direct_body_state_3d.cpp
jolt_physics_direct_body_state_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
jolt_shaped_object_3d.cpp Fix broken negative scaling when using Jolt Physics 2025-03-02 01:14:19 +01:00
jolt_shaped_object_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
jolt_soft_body_3d.cpp Skip `Object::to_string` when Jolt Physics is on separate thread 2025-02-11 22:55:32 +01:00
jolt_soft_body_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00