1
0
Fork 0
godot/drivers
clayjohn 51fd44318f Avoid default fallback material when using world_vertex_coords
This avoids z-fighting between the opaque shader and the depth prepass shader

(cherry picked from commit 04846c1d6d)
2023-10-24 19:00:16 +02:00
..
alsa Fix wait for thread not started 2023-04-27 20:28:22 +02:00
alsamidi Fix wait for thread not started 2023-04-27 20:28:22 +02:00
coreaudio Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
coremidi Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
gl_context Enable shadow warnings and fix raised errors 2023-05-11 16:00:59 +02:00
gles3 Avoid default fallback material when using world_vertex_coords 2023-10-24 19:00:16 +02:00
png libpng: Enable intrinsics on x86/SSE2, ppc64/VSX, and all arm/NEON 2023-08-31 19:26:49 +02:00
pulseaudio Enable shadow warnings and fix raised errors 2023-05-11 16:00:59 +02:00
unix Fix file permissions for the web platform 2023-09-21 13:34:46 +02:00
vulkan Fix Vulkan multithreaded compute list and GPU particle processing 2023-10-24 16:05:00 +02:00
wasapi Add mono audio support to WASAPI 2023-04-28 13:29:43 +02:00
windows Support long path in file access on windows 2023-05-05 10:04:39 +02:00
winmidi
xaudio2 Fix wait for thread not started 2023-04-27 20:28:22 +02:00
SCsub
register_driver_types.cpp
register_driver_types.h