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godot/modules/mono/editor
Lukas Tenbrink 91fe434a86 Always use `String` as `StringName` backing internally. 2025-04-23 14:57:03 +02:00
..
Godot.NET.Sdk Fix extraction of C# default property values when negative 2025-04-13 17:57:20 +02:00
GodotTools split Rider and Fleet as different external editors for Godot C# 2025-04-11 13:21:50 +02:00
script_templates
bindings_generator.cpp C#: Avoid StringName allocation in `GodotObject.Free` 2025-04-17 20:10:34 +08:00
bindings_generator.h Always use `String` as `StringName` backing internally. 2025-04-23 14:57:03 +02:00
code_completion.cpp
code_completion.h
editor_internal_calls.cpp
editor_internal_calls.h
hostfxr_resolver.cpp
hostfxr_resolver.h
semver.cpp
semver.h