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godot/editor/import/3d
Thaddeus Crews 87f986ae67
Merge pull request #97837 from basicer/fix-update-timer
SceneImportSettings update_timer should be a oneshot.
2025-04-15 12:28:39 -05:00
..
collada.cpp Core: Use `Math` namespace for constants 2025-04-10 16:29:30 -05:00
collada.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
editor_import_collada.cpp Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
editor_import_collada.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
post_import_plugin_skeleton_renamer.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
post_import_plugin_skeleton_renamer.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
post_import_plugin_skeleton_rest_fixer.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
post_import_plugin_skeleton_rest_fixer.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
post_import_plugin_skeleton_track_organizer.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
post_import_plugin_skeleton_track_organizer.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
resource_importer_obj.cpp Add `String::replace_char(s)` methods for performance and convenience 2025-04-10 13:08:45 +02:00
resource_importer_obj.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
resource_importer_scene.cpp Merge pull request #99543 from KoBeWi/using_rng_to_destroy_rng 2025-04-11 09:51:12 -05:00
resource_importer_scene.h Core: Use `Math` namespace for constants 2025-04-10 16:29:30 -05:00
scene_import_settings.cpp Merge pull request #97837 from basicer/fix-update-timer 2025-04-15 12:28:39 -05:00
scene_import_settings.h Core: Use `Math` namespace for constants 2025-04-10 16:29:30 -05:00